10 std::lock_guard<std::mutex> lock(_mapMutex);
12 auto it = _realmMap.find(realmName);
13 if(it != _realmMap.end()) {
14 if(
auto realm = it->second.lock()) {
19 auto realm = std::make_shared<DataConsistencyRealm>();
20 _realmMap[realmName] = realm;